Class reference
LightOccluder2D
Inherits Node2D
Occludes light cast by a Light2D, casting shadows.
Description
Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an OccluderPolygon2D in order for the shadow to be computed.
Properties
OccluderPolygon2D occluder
The OccluderPolygon2D used to compute the shadow.
int occluder_light_mask = 1
The LightOccluder2D's occluder light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
bool sdf_collision = true
If enabled, the occluder will be part of a real-time generated signed distance field that can be used in custom shaders.