Class reference
Skin
Inherits Resource
Class reference
Inherits Resource
void add_bind(int bone, Transform3D pose)void add_named_bind(String name, Transform3D pose)void clear_binds()int get_bind_bone(int bind_index) constint get_bind_count() constStringName get_bind_name(int bind_index) constTransform3D get_bind_pose(int bind_index) constvoid set_bind_bone(int bind_index, int bone)void set_bind_count(int bind_count)void set_bind_name(int bind_index, StringName name)void set_bind_pose(int bind_index, Transform3D pose)